Le très original (et excellent) FPS/RPG de Streum On Studio revient à la charge avec une énorme mise à jour de son contenu. Plusieurs bugs corrigés, des ajouts, des améliorations, des succès supplémentaires… Bref, la totale.
De quoi donner l’envie d’y retourner sans plus tarder ! l’intelligence artificielle a totalement été revue ainsi que l’apparition des ennemis dans les niveaux, qui était un peu trop apparente au gout des joueurs. Vous pouvez voir la liste des correctifs ci-dessous (en anglais, car oui, nous sommes des flemmards). Un grand bravo à l’équipe de développement pour ce suivi des plus conséquents !
Changelog v1.3:
Ajouts et Modifications:
- Updated: Improved AI and squad tactics.
- Added: Several new AI management options: sound detection, sight distance, shooting reaction time and shooting accuracy.
- Updated: All the NPC spawn and repop system has been reworked; NPC don’t spawn in your back anymore, for example.
- Updated: General latency reduced, especially on cm_new_eden, cm_noctis, cc_noctis, cc_purge and cm_purge.
- Updated: NPC spawn frequencies on cm_forgotten.
- Added: 43 new achievements.
- Added: Messages during death caused by PSI shocks, medkit overdoses and hacking.
- Added: Messages when players are hurt by PSI shocks, medkit overdoses and hacking.
- Removed: Christmas gifts and reindeers.
- Updated: Every magazine took in the armory now counts as one magazine, except for the Betty Boom.
- Updated: Change of the font used in game.
- Updated: Cubemap optimization on cc_falling.
- Updated: Animations played during the cyber-brain transaction between the Special Force and the Culter on cc_new_eden.
- Updated: Mapcycle.txt and maplist.txt filled with all cm_ maps.
- Updated: Synicle and Manduco NPC animations compiled outside of the main model.
- Updated: AI settings during the siege on cc_forgotten.
- Added: Music track on cm_dreams.
- Added: In coop campaign, if the master of fate leaves the game, the warp level is immediately launched in order to choose a new master of fate.
- Added: When a player dies or disconnects, their sentries and scrabouillors are now destroyed.
- Updated: Limitation of the velocity due to received damages.
- Added: Maximum number of active grenades at a same time.
- Updated: Improvement of the player respawn routine.
- Updated: Improvement of the spawning routine at the beginning of a level.
- Updated: The resurector does not kill nearby NPC and players anymore.
- Added: Using the Dragon on an enemy where the teleportation isn’t possible will kill the user.
- Added: The Deus Ex pushes away foes attacking it in close-range.
- Updated: Change of the electric box sound on cc_tuto.
Bugs corrigés :
- Fixed: Characters could be reset, deleted or lost in some cases.
- Fixed: Possible crashes on cm_forgotten and cm_sheep during the display of the objectives.
- Fixed: Crashes due to the use of Dragon or Invocation on a spawning player.
- Fixed: Possible crash with the Substitution Door.
- Fixed: Crash occurring when a player killed an unarmed player.
- Fixed: Hacking and PSI powers being usable through the quick actions interface during dialogues or while a player was dead.
- Fixed: Melee attacks that couldn’t hit in some cases.
- Fixed: Prototype Xium displayed instead of Prositium in researches.
- Fixed: Skills being able to increase to 120 when they reached 0.
- Fixed: Some cases in which grenades couldn’t be thrown.
- Fixed: The random assignment of the number of missions on the cm_ maps didn’t work.
- Fixed: Cases in which players could respawn and get immediately stuck on geometry after the use of resurectors.
- Fixed: Damages due to PSI drains could propel players far away.
- Fixed: Exploit with the snipers that gave the player an XP surplus.
- Fixed: The laser beam and the collision with the monorail didn’t do damage to players and could get them stuck on cc_ancient.
- Fixed: Areas where players could get stuck on forgotten center.
- Fixed: Bug of the invisible double agent on cc_forgotten.
- Fixed: Gerard Von Spectre being invulnerable to sentries on cc_forgotten.
- Fixed: Some current objectives weren’t saved on cc_forgotten.
- Fixed: If Dutch died on cc_monolith before the player reached the entrance gate to hack it, it would remain permanently closed.
- Fixed: Issues with some displacement surfaces on noctis.
- Fixed: Player respawn issues on the stairs on electric sheep.
- Fixed: Possibility to get stuck behind the statue in Rimanah’s office on temple.
- Fixed: Possible spawn kill from the NPC on cm_purge.
- Fixed: Brushes that could prevent the player from falling in some chasms on temple.
- Fixed: The elevator didn’t hurt players on cc_tuto.
- Fixed: Issue on a physical box of a door on cc_tuto.
- Fixed: Vermin NPC could spawn underwater on cc_tuto.
- Fixed: Some chasms that sometimes didn’t kill players on temple and noctis.
- Fixed: NPC spawn frequency too important and radius too small on cm_dreams, cc_purge and cm_forgotten.
- Fixed: Nodraw overlap with the main gate on cm_monolith.
- Fixed: Nodraw overlap with a door on cc_ancient.
- Fixed: TRK weapon appearing during its zoom deployment.
- Fixed: Elevator physics on cc_tuto.
- Fixed: Nocull property missing on the texture of the bottle gibs.
- Fixed: Hands texture incorrect for the player in first person view with the grenade.
- Fixed: Bad LOD setup and holes on the research briefcase.
- Fixed: Incorrect light projector texture.
- Fixed: Wrong design and incorrect physic box on the damaged water tank model on noctis.
- Fixed: Nocull property missing on some clothes textures for the punks.
- Fixed: Physics issues on the federal cops when their heads are cut off.
- Fixed: Chair model not compiled on cc_shadows.
- Fixed: Missing description for the Streumonic Complementarity.
- Fixed: Non-localization of the name of a door on cc_ancient in the french version.
- Fixed: Missing description for the Bioregeneration researches.
- Fixed: Visible tiling of some rock textures displayed on Noctis.
- Fixed: Definebones missing on the Carnophage models.
- Fixed: Missing icon for the Bosco in the armory.
- Fixed: Players being able to use the Medkit and PSI powers at an abnormal rate with an exploit.
- Fixed: The Dr. Hyde achievement could be unlocked under wrong circumstances.
- Fixed: Weapons not usable anymore after a death from a Triangular Gate.
- Fixed: Wrong icon displayed when a player was killed by a physical object.
- Fixed: Player animation missing when jumping and switching weapons.
- Fixed: Culter Heavy’s mission texture not being animated.
- Fixed: The Bosco model stayed on the ground after having been picked up.
- Fixed: FOV and fire continuity when the hack interface is displayed.
- Fixed: PSI powers could be activated during a weapon reload or a maintenance.
- Fixed: Glitches allowing to reach some undesired locations on several maps.
- Fixed: Possible problems with player respawns on monolith, cc_temple6, divine_cybermancy and cc_dark.
- Fixed: Collision problem with Mitch when the script stops on cc_ancient.
- Fixed: Nodraw overlap and model overlaps on temple.
- Fixed: Non-hostile NPC in some cases.
- Fixed: Mistake in the name of a mission on cm_new_eden and cm_monolith.
- Fixed: Blur of the TRK still displayed when Attack1 key was held.
- Fixed: Rate of fire exploit by switching weapons or fire modes.
- Fixed: Moving continuity during dialogue with a NPC.
- Fixed: Ability to use PSI powers and to reload while on a ladder.
- Fixed: Exploit allowing to shoot while running.
- Fixed: No limitation of the cybernetic implants depending on the researches done.
- Fixed: The “I’m feeling better…” text appearing on player’s death.
- Fixed: Holograms showing available levels were solid.
- Fixed: Nodraw face visible in Rimanah’s office on temple.
- Fixed: Missing soundscape on cc_falling.
- Fixed: NPC navigation issue in some areas on monolith.
- Fixed: Players spawn points were not the same as those of the master of fate.
- Fixed: The desks were destructible but the objects on it were static on temple.
- Fixed: Players could be stuck in mid-air while using an interface.
- Fixed: The door to minos stayed closed in coop.
- Fixed: The Kraaknagul couldn’t hit a crouched or small enemy.
- Fixed: The Deus Ex couldn’t always hit its target in close combat.
- Fixed: The Streumonic NPC couldn’t do damage in close combat to an enemy too high or on top of them.
- Fixed: Explosive charges in missions could get players stuck while planting them.
- Fixed: Various typo errors in texts.
- Fixed: The camera could go through players’ arms with the Betty Boom.
- Fixed: Incomplete message on cc_temple4.
- Fixed: Mission exploit on cm_noctis.
- Fixed: Blurred weapon icons in the armory.
- Fixed: In coop campaign, the missions depended on the host instead of the master of fate.
- Fixed: Exploit allowing to ignore the maximum weight limit carried by a player.
- Fixed: Power Conversion worked only when the player had Dermal Sheath.
- Fixed: Players could get stuck on a NPC if they used Invocation too close to it.
- Fixed: Players’ weapons switched between lowered and normal state when they were at a certain distance of an allied NPC.
- Fixed: Coop campaign progression blocked if the master of fate left the game.
- Fixed: Some ammunition had no weight.
- Fixed: Reno could be killed on Divine_Cybermancy.
- Fixed: Bug with the pacifist mission on cc_falling.
- Fixed: Grenades from the grenade launcher didn’t follow prop_physics, prop_ragdoll…
- Fixed: Patrol bug on cm_dreams.
- Fixed: Several corpses appeared for the mission “Find the corpse” on cm_forgotten.
- Fixed: Collision issue with the skybox on the warp level.
- Fixed: Menu_thumb texture missing for cc_point, cc_severed, zxdivine_cybermancy, cc_minos and cc_end.
- Fixed: Localization of some texts in French concerning hacking.
- Fixed: If the player used the PSI Wave when equipped with 444+katana, the 444 handgun that was not dual-wielded lost its ammunition.
- Fixed: Missing entity to limit the dropped weapons on forgotten center.
- Fixed: Error message when launching a dedicated server.
- Fixed: Reset of the options setup of the create server panel.