Ce n’est vraiment pas notre but de vous relayer chaque sortie de patch pour le jeu de Streumon Studio mais à chaque fois, celui-ci à de l’intérêt. Ici, le 1.31 et ses cartes créées par la communauté.
En plus d’une tonne de bugs corrigés (listés ci-dessous en anglais, parce qu’on est des flemmards), la version 1.31 de E.Y.E : Divine Cybermancy propose le support de maps « customs » avec une notice pour comprendre comment tout cela fonctionne et surtout, des exemples de cartes pour comprendre comment créer les siennes et les partager en ligne ensuite.
Vous l’aurez compris : c’est une mise à jour obligatoire pour tout passionné de ce jeu complètement original et des plus passionnants.
Ajouts :
- Added: Custom maps support: FGD and guidelines to create your own levels.
- Added: New NPC on Temple allowing to play custom maps.
- Added: New secondary and coop missions map: cm_wurstercorp (cc_tuto2).
- Added: New custom secondary and coop missions map: cm_cu_minos.
- Added: Keyboard shortcut for the slaves control action.
- Added: Additional player spawnpoints.
- Added: Possibility to use firearms while underwater.
- Added: The Cyber Sprint icon is now displayed while sprinting.
Modifications :
- Updated: Improvement of the slaves (clones, drones…).
- Updated: Decreased the ammunition weight.
- Updated: There is no more delay before being able to attack after a short sprint or after using the ironsight.
- Updated: New system of secondary and coop missions (cm_).
- Updated: Falling in pits does not restart the mission anymore.
- Updated: Latency optimization on cc_new_eden.
- Updated: New interface when speaking with the NPCs.
- Updated: Removed the possibility to answer with the keyboard during dialogues.
- Updated: The parry against firearms doesn’t work anymore if the stamina level reaches 0.
- Updated: Improved the NPC navigation on Temple.
- Updated: New collision system for the players.
- Updated: The video tutorials do not automatically display anymore on cc_tuto.
- Updated: Increased the maximum avatar level from 230 to 250.
- Updated: Improved the hitboxes localization and added new hitboxes for players and for most of the NPCs.
- Updated: Modified the rat’s walking animation.
- Updated: Removed the thrown car script on New Eden.
- Updated: The Scrabouillor armor has been increased and the armor shock has been decreased.
- Updated: Great decrease of the latency when using a blade.
- Updated: Possessed NPCs cannot target an invulnerable NPC anymore.
- Updated: Invulnerable NPCs cannot be possessed anymore.
- Updated: Access to the Character’s Menu during death or while falling has been removed.
- Updated: Federal Special Forces now use plasma weapons instead of laser weapons in multiplayer.
Bugs corrigés :
- Fixed: Mission not saved in some cases on cc_forgotten.
- Fixed: Possible crash that could occur in coop campaign when players accomplished missions before a Master of Fate was in the game.
- Fixed: Possible crash while using the Excidium.
- Fixed: The PSI drain was too frequent and too deadly with the Dragon spell.
- Fixed: Possible melee issue after a maintenance.
- Fixed: Some weapons were not displayed correctly in third person when players were cloaked or using the EYE Vision or the Sound Triangulation.
- Fixed: Possible crash on cc_tuto.
- Fixed: The BK13 wasn’t wall-piercing in all firemodes.
- Fixed: Clones could be created even when a player died from a PSI drain while using Polycloning.
- Fixed: The armor-piercing icon for the BK13 in the armory was missing.
- Fixed: Skinning issue with the Manduco when it’s dismembered.
- Fixed: Skinning issue in first person with the left hand of the player holding a Caw Hammer.
- Fixed: Incorrect physbox on a tube on Electric Sheep.
- Fixed: Skinning issue on the light Jian’s player model.
- Fixed: Bug on the character creation during a change level.
- Fixed: The medkit and grenades could be used during maintenance.
- Fixed: Dual weapons exploit.
- Fixed: Removed the console messages ‘No special command for Cheater! LOL!’ that could show up when players didn’t cheat.
- Fixed: Invisible hackable transcom on cm_new_eden.
- Fixed: Relationship error between the punks on cc_forgotten.
- Fixed: Updated obsolete triggers on Temple.
- Fixed: Possibility to respawn in the pits on Temple.
- Fixed: Model overlap on Temple.
- Fixed: Movements weren’t correctly displayed in third person view while leaning in some circumstances.
- Fixed: Endurance was incorrectly taken into account instead of Agility for the purchase of the Scrabouillor.
- Fixed: Hole under the arch model on noctis.
- Fixed: Holding some keyboard shortcut could prevent players from respawning or make players respawn faster.
- Fixed: Incorrect respawn situation when a player was killed in mid-air above a pit.
- Fixed: Incorrect tiling of some textures.
- Fixed: The Actions menu wasn’t correctly refreshed after an avatar change without exiting the game.
- Fixed: Using Invocation on a target in a confined area could make the spawned creature stuck.
- Fixed: Farming exploit on Noctis.
- Fixed: Researches didnt affect the Scrabouillors armor.
- Fixed: Model overlap on cc_tuto2.
- Fixed: Call of nonexistent gibs for the model bio_drone_01.
- Fixed: Incorrect relationship between Culters and Jians on cm_dreams.
- Fixed: Players could lean while jumping.
- Fixed: Lavalette could spawn infinite carnophages as long as he was alive on cc_ancient.
- Fixed: Balthazar could be killed by NPCs on cc_falling.
- Fixed: Incorrect alpha channel on the Cyberware sellers icon.
- Fixed: Animation jerking in first person view when players switched weapons while looking up or down.
- Fixed: Lugger, the punk boss and his boys were present on cm_forgotten.
- Fixed: The apostrophe cannot be used in the avatars name anymore. It could reset the avatar if it was renamed with a name containing an apostrophe.
- Fixed: Missing node graph on cc_end.
- Fixed: Various typo errors in texts.